HAS VALVE FIXED IT FINALLY?!
I hope so, now my biggest problems are lag and that glitch in comp that causes me to not connect, which then doesn't allow me to "rejoin" which forces an abandon.
Valve definitely needs to add more gamemodes (payload race?) to comp but now i'm pretty happy with competetive!
NEW STUFFS in the recent update:
it's summarized like this (with my notes)
- At the end of a Casual match, players will have 30 seconds to opt-in to a rematch
- If at least 6 players from BLU and 6 players from RED have chosen to rematch, then a rematch will begin
A rematch will use the same teams, map and server (dangit)
- Players who decline a rematch or simply don't vote in the rematch voting period will automatically be re-queued (blah blah blah, kinda helps those who don't want an extra click)
- Players will now be awarded more XP based on their team's performance at the end of a match (GREAT!)
- XP is no longer lost for leaving a Casual match early(:D)
- A breakdown of XP sources is now shown when your XP bar fills up (YAY)
- The current minimum allowable match size in such situations is twelve players
- The matchmaker will still attempt to place late-joiners into these matches as they become available (yeah, yeah we know, decreasing queue times)
- Bots will now fill in for players who have abandoned, or temporarily disconnected from, Competitive matches( then that team is screwed)
- Matches that finish at an advantage or disadvantage (e.g. 6v5 or 5v6, not counting any bots) will now result in larger or smaller skill rating adjustments for disadvantaged wins or disadvantaged losses, respectively (good)
- Competitive matches that lose more than one player per team will keep the current behavior of ending the match
- Players who abandon Competitive matches still receive a large skill rating penalty and Competitive matchmaking cooldown, regardless of whether a bot was allowed to take their place (balanced)
- The game client now periodically checks in with the matchmaking server network to estimate ping to each region, and feeds the information back to the matchmaking system
- This should greatly reduce cases of players being placed in regions to which they have poor ping, even when said regions are geographically nearby
- (YEEEEEEEEEEEEEEEEEEEAH)
- Added tournament medals for ozfortress Season 16 and Season 17
- Fixed an exploit related to the Eureka Effect and carrying buildings (YES)
- Fixed Live Streams menu not displaying the list of streams
- Fixed the flamethrower not drawing the Halloween Spell: Spectral Flame effect during Halloween and Full Moon events (Getting ready for scream fortress!)
- Updated the localization files
WHAT DO YOU THINK?
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