The Hair
Steve players are loners, always running the autoheal perk of course.
But Steves will show up in multiple ways. Often times if they're a squad of four, you will see them migrate together. Not necessarily genrushing, these flocks often scatter and reform as a blob of protecting each other until they can scurry into the loops.
The other type of Steve is basically the replacement Bill. Often times like some Bills, you will find them only after triggering a special cutscene. In Order to unlock the guardian Steve you must first chase and injure one other survivor, then the survivor needs to be enough of an idiot to return to the spot once or twice more (usually a gen or an unsafe loop) after being healed up. Once these conditions are met the Guardian Steve will appear the next time you decide to punish the foolish survivor. Much like their Bill counterparts, they will act as a "try to chase me" bait as much as possible. Unlike Bills, they are actually catch-able once they try to loop you. Bills just tend to loop you as long as they want to until they activate their console command that gives them (for some reason) the ability to completely escape killers and turn invisible, or so I'm told.
Big scream little face
Nancies are somehow the more annoying kind and its never due to the perks they run (aside from TOTH now becoming a viable option to run against nancy squads like you would run sloppy with anyone else.)
Wild Nancy players often will seek out the weakest, babyest, clearly SWF'ed their way to rank 10, survivor and begin to orbit them at all times. Do not attempt to harm their host planet, Nancies will teleport into your blade and take the hit. They tend to run flashlights and will flash you breaking pallets their host slammed down. Take down the nancy first before thinking of harming their host. The host can be any random, any survivor, does not have to be in their very clear SWF group.
Lastly Nancy players are either rank 15 or rank 8 and no in between, unless they're the rank 1-6 carrying the rank 12 kids into a rank 10 game.
(seriously fix matchmaking, for every bad rank 6 I kill at rank 10, another rank 15 escapes to get boosted to rank 6 and think they are any good.)
With the killer list (since it tends to affect pickrate) I will focus more on what ranks the players tend to be.
but that's all folks!
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