Friday, July 17, 2020

Far cry 6, cheers!

So I'm a new fan to Far Cry,
I played blood dragon, I'm getting through 5, new dawn and 3 are on my list (yes yes, I know it's heresy to play 5 without playing 3 first.
But let me say what excites me (or at least interests me) about being involved with Francesco di Ravello, I mean, El Sueno, I mean, El Presidente. you know what i mean, dictator removal specialists.

Can I first say how I'm impressed how we are slowly getting more and more villains that not only have the voice but also likeness of their actors? Like video game characters are slowly becoming more like casting for a movie.


With that out of the way
See the source image

There are three kinds of game philosophies
1: Here's what you CAN do
2: Here's what you MUST do
3: What do you WANT to do?

The first kind usually encapsulates an overload of choice for open world games, ubisoft actually surprised me when it took them until far cry 5 to implement this design style where it had been plaguing Watch_dogs, Assassins creed, and Ghost recon.

The second kind usually is involved with some PvP games but only specific ones. Like Overwatch has trouble avoiding telling their players what to do. Destiny 2 often gives the illusion of choice for a while before going "uh oh, these things going byebye, better not MISS OUT ON THEM"

The third kind tends to show up with more chatoic or freeform games. Borderlands is one of said titles. R6 Siege is this in a curated fashion (yes there's  "counterpicking" but really the amount of approaches that can be focused on by either team ensures there's no one right way to play.

What does this have to do with far cry?
The first category often splits into two sub categories
1"Well, whattya gonna do?"
2" HOW do you want to do this?" and that makes all the difference
You could say "isn't that just 'type 3'?"
And here's what I say back

Far Cry has often had a lot of "here's what you can do" gameplay, often hinting at all the various new and cool toys they give you. And they ask "how do you want to do this?" like I ask my D&D players when they finish a monster off.

So Far cry 6 has me wonder a few things.
Active revolutions aren't quiet so how quiet will the open world be?
Will we have to kill the poor indoctrinated kid?
How many guns can I use creatively with this?

Because despite there being a "best way"  to do things. Far Cry makes you feel like "I want this gun, this gun, and load the rest into my semi that I'm about to plow through a hut with." The games destruction is almost creative in a way. having you wonder "Well that felt great but what can make a bigger explosion?". Far Cry tended to be about surviving in the early games, but there was still that want to see just how interesting you could make it.

So as Parvos Garnum has been saying "What do you desire?"

Oh, I also like that opening credits despite feeling like using red dust in cinematic artistry is overdone.
But I like how they've been keeping this weird theme of each game having a color since 5
5 had white
New dawn had pink
and 6 has red
See the source image

Wednesday, July 8, 2020

Ow, ow, ow, ow, ow, why

JASEM
(just another shooter with electronic music)
Is good in everything but one major flaw
which decimates the entire gameplay
YOU CAN'T CONTROL IT VERY WELL
yes kb+m has good directional control for a tank shoot-em-up
but you go so fast you have the possibility of falling off each area and each bridge between the area.
Combine that with certain bugs or issues that ruin a flawless run for the "triple letter achievements" and you get a letdown
I wanted to like this and get every achievement before writing this but it's just, painful to play.

319/1000 (at least marvel vs capcom was a full game no matter how little value it had)