Monday, October 31, 2016

Sombra ARG: just like Five Nights at Freddys


So Blizzard has been teasing their new hero ever since the release of Overwatch, but this needs to STOP.

The title is a bold statement but it's true.
This no longer feels like a game or a set of teasers giving info. This "subtlety" is just like tuning Merasmus' magical television. "Stand on the dirt splotch as a certain class on a certain team." It also combines some Scott Cawthon-esque tactics. "Go to a certain screen and punch the concrete tiles in a certain order. Then listen for the Morse code. Then put that in a cipher. Then go to the website and input that code. Then go into the source code of the following page and divide by 9.362102482948298. And THEN input that into the site and get Rick Rolled. Wait till 2021 for more details."

Just had to get that out of my head, now where was I?
This game is great, but it's got a horrible hype train. While other games like Call of Duty have hype trains like Doc Brown's flying steam engine train time machine (literally it seems sometimes). Overwatch has that train from the Amazing Spider-Man 2 "The Roosevelt" or something like that (and we remember how horrible those movies were).

Technically it is still an Alternate Reality Game, but it's no longer fun and i'm sick of the videos.

Thursday, October 27, 2016

Scream fortress VIII, not just to placate us.

Halloween is here!

Scream fortress 8, a repeat of last year, is not as bad as we think!
Why?

  1. All bugs are fixed (except queue times and the rematch/survey/re queue system) and to compensate, Valve extended it to November 16th so we can keep playing the randomness of Scream fortress for one more week! 
  2. Scream fortress VIIs merasmissions and transmute gargoyles are back. And Valve is allowing us to play EVERY HALLOWEEN MAP IN EXISTENCE except Degroot Creep. Some people don't like those but they are a fantastic addition. 
  3. This update was required, so Valve did not make it too fancy because they are working on the Pyro Pack. But the fact that this is a Halloween update will attract more players. And because valve is hyping the Pyro Pack we're bound to get more players!
  4. Non-Economy breaking unusuals and unusualifiers! this is Valve working to stimulate the economy and make unusuals less expensive AND GOOD JOB :)
  5. Valve is trying to incorporate more gamemodes into comp (thank Gaben they removed Turbine.) I hope to see more non-cp/koth maps in comp soon
  6. the Surgeons Sidearms were added (i voted for those,) 
  7. BUMPER CARS
  8. Removed Herobrine
MVM also has a new, slightly better queue system! 
Everyone will get up to 26 merasmission.
Added the Creepy Crawly Case


  • Contains 21 new community-created items that make-up the Creepy Crawly Collection
  • Has a chance to give one of 3 community-created Halloween-restricted items as a bonus item
  • Has a chance to give a taunt Unusualifier as a bonus item (ok)
  • Join Halloween matches by selecting the "Halloween" category in Casual (added new sfm art to that category, so they're trying)
  • Added "Load Saved Settings" and "Save Current Settings" buttons to the Casual mode Map Selection menu
    • Search criteria is now manually saved to give players more control over the default settings when the game is launched 
  • XP earned in Casual matches has been adjusted to reward players more for their personal contribution to the match
    • XP per point has returned to 6.5 XP per point
    • XP earned for match completion and objective completion now scales based on your score relative to total amount of points scored by everyone in the match (BALANCING CASUAL TO MAKE IT MORE LIKE THE GOOD OL QUICKPLAY. they're compensating for the fact that you have to queue up)
  • BUT REMEMBER, Valve is trying

Btw I'm also on Bloglovin now
Follow my blog with Bloglovin

Thursday, October 13, 2016

Did csgo just get an overwatch update?

(not to the community VAC system)
Did Valve just use an idea that is most prominent in Blizzard's Overwatch
YES! (not sure how to feel about this)
The Make Your Mark update, MYM..... MYM was also Meet Your Match.....
But it now comes with SPRAYS in their own little lootboxes (it's called graffiti)
Yes now there are new graffiti to use and boxes to buy.

  • The graffiti is not like any other source game where you could put any pic into a spray mechanic and just spam away on say, an nsfw pic.
  • Now Graffiti uses preset patterns that you can get (like in overwatch)
  • Graffiti is in ranked tiers. You can get free ones which have "ok" patterns and are only one color. Free graffiti can come in rank-up drops for free weekly.
  • Higher ranked ones are good works of art which can only be unboxed in 99 cent crates which are selling for $2 on the market
  • The graffiti is limited, which we feel is a feature that would show up in a F2P game. 50 uses is all you get before you have to buy more of the higher tier ones.
In my experience I don't mind it, BUT does it have to be limited use? cant it be like Overwatch?

Monday, October 3, 2016

DID VALVE FIX MEET YOUR MATCH?!

Valve just recently released a new update for TF2 which has a good amount of goodies for us to be glad about. So.....

HAS VALVE FIXED IT FINALLY?!


I hope so, now my biggest problems are lag and that glitch in comp that causes me to not connect, which then doesn't allow me to "rejoin" which forces an abandon.


Valve definitely needs to add more gamemodes (payload race?) to comp but now i'm pretty happy with competetive!



NEW STUFFS in the recent update:

it's summarized like this (with my notes)



  • Players can now form rematches at the end of a Casual match
    • At the end of a Casual match, players will have 30 seconds to opt-in to a rematch
    • If at least 6 players from BLU and 6 players from RED have chosen to rematch, then a rematch will begin

      A rematch will use the same teams, map and server (dangit)

  • Players can now re-queue into Casual Matchmaking during the end of a match
    • Players who decline a rematch or simply don't vote in the rematch voting period will automatically be re-queued (blah blah blah, kinda helps those who don't want an extra click)
  • Updated the way XP is earned in Casual matches
    • Players will now be awarded more XP based on their team's performance at the end of a match (GREAT!)
    • XP is no longer lost for leaving a Casual match early(:D)
    • A breakdown of XP sources is now shown when your XP bar fills up (YAY)
  • Casual matches now more strongly prefer to distribute players to teams based on experience, in order to better avoid creating one-sided matches (MATCHMAKING)
  • Casual matches are now more likely to start with fewer than 24 players in lower population game-modes or regions, wherein the wait time for a full match would become excessive
    • The current minimum allowable match size in such situations is twelve players
    • The matchmaker will still attempt to place late-joiners into these matches as they become available (yeah, yeah we know, decreasing queue times)
  • Competitive matches no longer terminate when any player abandons the match
    • Bots will now fill in for players who have abandoned, or temporarily disconnected from, Competitive matches( then that team is screwed)
    • Matches that finish at an advantage or disadvantage (e.g. 6v5 or 5v6, not counting any bots) will now result in larger or smaller skill rating adjustments for disadvantaged wins or disadvantaged losses, respectively (good)
    • Competitive matches that lose more than one player per team will keep the current behavior of ending the match
    • Players who abandon Competitive matches still receive a large skill rating penalty and Competitive matchmaking cooldown, regardless of whether a bot was allowed to take their place (balanced)
  • Greatly improved the reliability of client ping estimates when placing users into matchmaking servers
    • The game client now periodically checks in with the matchmaking server network to estimate ping to each region, and feeds the information back to the matchmaking system
    • This should greatly reduce cases of players being placed in regions to which they have poor ping, even when said regions are geographically nearby
    • (YEEEEEEEEEEEEEEEEEEEAH)
  • The scoreboard now shows the connection status for missing and connecting players
  • General
    • Added tournament medals for ozfortress Season 16 and Season 17
    • Fixed an exploit related to the Eureka Effect and carrying buildings (YES)
    • Fixed Live Streams menu not displaying the list of streams 
    • Fixed the flamethrower not drawing the Halloween Spell: Spectral Flame effect during Halloween and Full Moon events (Getting ready for scream fortress!)
    • Updated the localization files
    WHAT DO YOU THINK?