Thursday, October 27, 2016

Scream fortress VIII, not just to placate us.

Halloween is here!

Scream fortress 8, a repeat of last year, is not as bad as we think!
Why?

  1. All bugs are fixed (except queue times and the rematch/survey/re queue system) and to compensate, Valve extended it to November 16th so we can keep playing the randomness of Scream fortress for one more week! 
  2. Scream fortress VIIs merasmissions and transmute gargoyles are back. And Valve is allowing us to play EVERY HALLOWEEN MAP IN EXISTENCE except Degroot Creep. Some people don't like those but they are a fantastic addition. 
  3. This update was required, so Valve did not make it too fancy because they are working on the Pyro Pack. But the fact that this is a Halloween update will attract more players. And because valve is hyping the Pyro Pack we're bound to get more players!
  4. Non-Economy breaking unusuals and unusualifiers! this is Valve working to stimulate the economy and make unusuals less expensive AND GOOD JOB :)
  5. Valve is trying to incorporate more gamemodes into comp (thank Gaben they removed Turbine.) I hope to see more non-cp/koth maps in comp soon
  6. the Surgeons Sidearms were added (i voted for those,) 
  7. BUMPER CARS
  8. Removed Herobrine
MVM also has a new, slightly better queue system! 
Everyone will get up to 26 merasmission.
Added the Creepy Crawly Case


  • Contains 21 new community-created items that make-up the Creepy Crawly Collection
  • Has a chance to give one of 3 community-created Halloween-restricted items as a bonus item
  • Has a chance to give a taunt Unusualifier as a bonus item (ok)
  • Join Halloween matches by selecting the "Halloween" category in Casual (added new sfm art to that category, so they're trying)
  • Added "Load Saved Settings" and "Save Current Settings" buttons to the Casual mode Map Selection menu
    • Search criteria is now manually saved to give players more control over the default settings when the game is launched 
  • XP earned in Casual matches has been adjusted to reward players more for their personal contribution to the match
    • XP per point has returned to 6.5 XP per point
    • XP earned for match completion and objective completion now scales based on your score relative to total amount of points scored by everyone in the match (BALANCING CASUAL TO MAKE IT MORE LIKE THE GOOD OL QUICKPLAY. they're compensating for the fact that you have to queue up)
  • BUT REMEMBER, Valve is trying

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